Kingdom Karnage
Kingdom Karnage: Complete Game Guide
A Kingdom Karnage guide to decks, battles, PvE, PvP, daily rewards and weekly KEPI prizes.
Kingdom Karnage Overview
Kingdom Karnage is a turn-based card battler in which characters advance and fight across lanes while each player protects a hero. Build a 25-card deck, equip a hero and supporting items, then use positioning, countdowns, range and abilities to reduce the enemy hero's health to zero.
The game combines tutorials, campaigns and dungeons with Ranked and Balanced PvP. Ranked play feeds a weekly leaderboard with KEPI prizes. Your collection and deck progression are permanent; the weekly competition resets the current Ranked score and qualification progress.
Getting Started
- Play the opening tutorials. The first 11 teach the essential rules and award a starter pack. More advanced tutorials cover abilities and unusual interactions.
- Open Deck. Fill the active deck with 25 character cards and choose a hero. Ranked PvP remains locked until the default deck is large enough.
- Learn in PvE. Use campaigns and dungeons to practise placement and earn cards or diamonds.
- Collect matching copies. Copies of the same card stack together and increase that card's level.
- Play PvP. Balanced mode is useful for testing tactical decisions; Ranked mode uses your collection and contributes to the weekly leaderboard.
- Track the season. Complete the current advert requirement and check the prize table before Thursday's weekly deadline.
Building a Deck

Kingdom Karnage provides five saved decks. The default deck is the one used when entering modes that require your own collection. A complete Ranked deck contains 25 character cards, with the selected hero and supporting loadout managed above it.
Use the collection filters to narrow cards by race, rarity, level or type. Current races include Human, Undead, Lycan, Elven and Goblin, while separate filters cover structures, spells and equipment.
A dependable deck needs more than raw power. Mix fast and slow countdowns, melee and ranged pressure, durable defenders, healing or support, and answers to armour, magic resistance and guarded targets.
Cards, Rarity and Levels
Cards use five rarities: Common, Uncommon, Rare, Epic and Legendary. A character card shows the information needed to plan a turn, including its level, health, damage, range or movement behaviour, countdown and abilities.
Card Copies and Levels
Matching copies stack together to increase a card's level. Keep collecting the same character to build its copy total and strengthen that card. The collection and Merge screens show the available copies and resulting level progress.
Epic and Legendary cards follow the same copy-based levelling principle once owned. Enchanted Coins are primarily spent to buy Epic and Legendary cards directly rather than to perform their level upgrades.
Abilities
Abilities alter normal movement and combat. The tutorial set explains mechanics such as Rush, Guard, Armour, Magic Resistance, Healing, Flying, Range, Speed, Regeneration and many card-specific effects. Read the complete ability text before judging a card only by damage and health.
Hero and Equipment

The hero is the deck's main objective: when its health reaches zero, the battle is lost. Hero selection and equipment therefore matter even when the character cards remain unchanged.
The loadout supports slots for a hero, head, weapon, chest, off-hand, hands, neck, feet, finger and trinket items. Compare the displayed hero health and each item's effects rather than equipping by rarity alone.
Spells and pets can also be attached to a deck. Their timing and utility should complement the characters instead of duplicating effects the deck already handles well.
How Battles Work
Ranked, Balanced and the later dungeons use a three-lane battlefield. Characters are summoned into legal spaces, then advance and attack according to their range, speed, abilities and the units blocking the lane. The first player to reduce the opposing hero to zero health wins.
- Countdowns create tempo. Powerful cards are not automatically the best immediate play if they take too long to become ready.
- Positioning matters. Front-line units can shield ranged or support characters, while Guard and movement abilities can change normal targeting.
- Damage types matter. Armour protects against physical pressure, while Magic Resistance is the answer to magical damage.
- End Turn deliberately. Check every playable card, spell and lane before allowing the turn to resolve.
- Autoplay is optional. It can speed up familiar encounters, but manual decisions are safer in difficult battles.
PvE Modes
- Tutorials begin with 11 starter lessons and continue into advanced mechanics.
- Campaigns provide structured battles and progression through themed encounters.
- Dungeons test the strength of your own deck and award cards or diamonds from their current reward pools.
- Catacombs is an advanced key-based activity with its own entry and reward systems.
Entry requirements and reward pools are shown in game and can change. Check the mode screen before spending a key or other limited resource.
Ranked and Balanced PvP
Both current PvP modes use a live matchmaking queue. If a suitable player is not found after waiting, the game can offer an AI opponent so the battle can continue.
- Ranked PvP uses your complete default deck. Wins add weekly score based on factors including deck power, opponent score, battle performance and win streak. Ranked victories can also award a card or diamonds.
- Balanced PvP is designed to place more emphasis on tactical decisions under balanced conditions. It contributes to daily PvP activity but does not use the Ranked reward calculation.
The Ranked score also determines a league tier. Current boundaries begin at 250 points for League 2 and rise through nine leagues, with League 9 beginning at 3,500. The live PvP screen is the best place to check the current tier and score.
Quitting a Ranked battle awards the result to the opponent. Play out recoverable positions and use spells or unusual card interactions before conceding.
Daily PvP Rewards
Play three PvP matches to unlock that day's free calendar reward. These are matches played rather than wins only, so both Ranked and Balanced activity can move daily progress. Rewards vary through the monthly track between cards and diamonds.
Active Premium accounts can claim the additional Premium calendar track after meeting the same three-match requirement. Premium also provides a separate daily claim of 1,500 diamonds. Daily availability and claimed state reset on the game's daily cycle.
Weekly Ranked Season and KEPI Prizes
The Ranked season ends each Thursday at 12:00 UTC. The leaderboard orders players by their current weekly Ranked score, and the in-game countdown shows the precise time remaining.

To qualify for a weekly Ranked prize, complete 30 accepted adverts during that season. Active Premium and lifetime Premium accounts are automatically qualified. A high score without qualification does not receive the Ranked prize.
Qualifying winners receive KEPI according to the live prize pool and final position. The highest qualifying positions can also receive Dragon Essence. Prize amounts and the number of paid places are dynamic, so use the table shown in game rather than an older fixed list.
What Resets?
At the Thursday rollover, weekly Ranked score, seasonal prize state and weekly advert progress reset for the next competition. Your card collection, card levels, saved decks, equipment, diamonds and KEPI remain on the account.
Currencies and Account Features
- KEPI is the current prize and account currency.
- Diamonds are earned from battles, adverts, daily rewards and other activities, then spent through current game features and offers.
- Dragon Essence appears in the weekly prize table for high qualifying ranks.
- Enchanted Coins are spent to buy Epic and Legendary cards directly.
- Keys control entry to advanced activities such as Catacombs.
The Midas screen contains the currently available KEPI-related Midas options. Follow the values and confirmation text shown in game because these account terms can change independently of combat rules.
Useful Strategy
- Finish the tutorials. Understanding Guard, range and movement prevents avoidable losses.
- Build for a curve. A deck full of slow, powerful cards can lose before its best plays become ready.
- Protect support units. Place healing, ranged and utility characters behind units that can survive front-line damage.
- Keep five decks purposeful. Save different lists for Ranked, difficult PvE or experimental combinations.
- Focus useful copies. Repeated copies increase a card's level, so rewards that strengthen a dependable deck can be more valuable than spreading progress thinly.
- Use Balanced to practise. It isolates tactical play more cleanly before risking a Ranked result.
- Qualify early. Spread the 30 accepted adverts through the week instead of relying on availability shortly before Thursday's deadline.
- Check live reward screens. Weekly KEPI, Dragon Essence and mode-specific drops are dynamic.
